THE KING'S TOURNAMENT
WHEN :
TYPE :
2022
Party Game
STATUS :
PLATEFORME :
ROLE :
ENGINE :
TIME :
In Developement
PC
Programmer
UE5
23 Days
DESCRIPTION :
This project was the last project of 2021-2022 school year, we where a group of 10, 5 GameDesigner and 5 GameArtist. I was Tech Designer, two of the GameDesigners were programmer too for multiplayer and character. In this project I've learned lots because it was the first team project and one of our first project with SVN. In the video you'll see the item shop I realised and the Falling crates minigame I've done too. I helped my classmates with minor things too.
My tasks :
-
Programming of the item shop
-
Remake the skin system
-
Programming of the falling crates mini-game
-
Programming of our music system
-
Developping other tools
Insight :
Crates spawner
To create the floating crates grid i make a configurable grid spawner which spawn crates when the game launch to avoid game lagging.
Adding settings to help balancing easily
Skin system
Skins can be added easily by our artists, just put them in the skin list and put a quality on them which will influence their rarity of appearance
What I learned / improved :
-
Create a reusable "skin" system where you can easily add more
-
Importance of UI in multiplayer games
-
Balancing
Team :
Kim CYSIQUE / Game Designer
Nathan DUARTE / Character Developer
Néo GRAPIN / Gameplay Developer & Game Designer
Guillaume PRADIER / Online Developer
Matthiew WEHBE / Sound design
Thomas GUEDES / Concept Artist
Kény BIGNY / Character Artist
Brian VALENTIN-RANC / LEAD 3D Artist
Thomas BERNARDET / VFX Artist
Nicolas SCHAERLY / 3D Artist