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THE KING'S TOURNAMENT

WHEN :

TYPE :

2022

Party Game

STATUS :

PLATEFORME : 

ROLE :

ENGINE :

TIME :

In Developement

PC

Programmer

UE5

23 Days

DESCRIPTION :

This project was the last project of 2021-2022 school year, we where a group of 10, 5 GameDesigner and 5 GameArtist. I was Tech Designer, two of the GameDesigners were programmer too for multiplayer and character. In this project I've learned lots because it was the first team project and one of our first project with SVN. In the video you'll see the item shop I realised and the Falling crates minigame I've done too. I helped my classmates with minor things too.

My tasks :

  • Programming of the item shop

  • Remake the skin system

  • Programming of the falling crates mini-game

  • Programming of our music system

  • Developping other tools

Insight :

Crates spawner

Crates_manager_illu.PNG

To create the floating crates grid i make a configurable grid spawner which spawn crates when the game launch to avoid game lagging.

Crates_manager_param.PNG

Adding settings to help balancing easily

Skin system

Skin_System.PNG
Skin_System2.PNG

Skins can be added easily by our artists, just put them in the skin list and put a quality on them which will influence their rarity of appearance

What I learned / improved :

  • Create a reusable "skin" system where you can easily add more

  • Importance of UI in multiplayer games

  • Balancing

Team :

Kim CYSIQUE / Game Designer 

Nathan DUARTE / Character Developer

Néo GRAPIN / Gameplay Developer & Game Designer

Guillaume PRADIER / Online Developer

Matthiew WEHBE / Sound design 

Thomas GUEDES / Concept Artist 

Kény BIGNY / Character Artist

Brian VALENTIN-RANC / LEAD 3D Artist

Thomas BERNARDET / VFX Artist

Nicolas  SCHAERLY / 3D Artist 

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