LA CITÉ DES MASQUES
WHEN :
2023
TYPE :
STATUS :
PLATEFORME :
ROLE :
ENGINE :
TIME :
Action Adventure
Finished
PC
Programmer
UE5
15 Days
DESCRIPTION :
This project was our second project of the year 2022-2023, the goal was to create a game by combining the gameplay of a game from a given list and an art direction of a given game. I was in charge of the weapon system, AI and collectables. My classmates did the character movements and the cinematics.
My tasks :
-
Programming guns system (Shoot, ammo consumption, spread and aim)
-
Programming AI with behavior tree
-
Programming game elements with settings
-
Game Design
Insight :
Cover system
To create the cover system I had to use attach points on each side of the object, with that I can get several positions around my object and allow the players and the enemies to take cover where they want. I also made a settings to modifie cover size in the editor.
Weapon system
Regarding the weapon system I chose to use a hitscan system except for the grenade where I used splines that follow a path projectile. Then I took care of the spread wich is random and editable and the critical damage.
What I learned / improved :
-
Use construction scipt to make Level elements easy to set in the editor
-
Programming AI using behavior tree
-
Improvement of my Gun system (Spread)
Team :
Néo GRAPIN / AI & Fight Developer & Game Designer
Kevin CONESA / Game Designer
Valentin Beaudoin / Character Developer
Vincent VOILLOT / Online Developer
Hervé CHEVALIER / Sound design
Emma LAFAY / Character Artist
Andréa MARTINOTY / 3D Artist
Fadilla MECHETI SELMI / Concept & UI Artist
Clement CASTILLON / 3D Artist
Claire DELEAGE / VFX & 3D Artist