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GRID SYSTEM

First made for the Hold-Up project, the grid system is a combination of several actors that work together to form a template.
 

This model can be used in projects where characters use the grid to move around, but also where the grid is used for combat.
 

WARNING: This model is a BASE on which you can add your own behaviors.

Template

In-Game

Downloads

Document

Template

Insight :

To explain in detail how the template works, I made a document. 
Here a quick overview of it, if you want to see more you can download it above as well as the template.

GridDocGoals.png

First, the template content, as I made it on UE5, it's composed of Uassets.

All theses Uassets are not required to work with the grid, for example, the "BP_GridManager" is used only when you need multiple grids in the same level.

GridDocTemplateContent.png

Below, the grid system flowchart. 
I recomand you click on the images for a better view.

GridDocFlowchartCS.png
GridDocFlowchartPart2.png

Concerning the grid settings, in the document I explained how to use and modify them. Below an example of how I explained my features.

GridDocFeaturePart2.png
GridDocFeaturePart1.png

What I learned / improved :

  • Make a template with only the required elements

  • Make customization settings

  • Make a document to explain my work

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