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Deadly Twenties

WHEN :

TYPE :

2021

Board Game

STATUS :

PLATEFORME : 

ROLE :

ENGINE :

TIME :

Finished

Board Game

Game Designer

None

21 Days

DESCRIPTION :

This project was our first project in my second year at GameSup, it was a board game, we had to design a board game with tiles. We've choosen to make a "ghost-buster game". It's a mix between Labyrinthe and the goose game gameplay.

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I've designed the game with 3 Game Designers and we've had a week of divisive debate which lead's us to a great game.

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The rest of the project was mostly write and re-write game rules while doing playtests.

My tasks :

  • Design game rules

  • Choose a matching theme

  • Playtesting

  • Build the game (physical version)

What I learned / improved :

  • Create a reusable "skin" system where you can easily add more

  • Importance of UI in multiplayer games

  • Balancing

Team :

Lucas HOURDEQUIN / Game Designer

Laurie GUINAND / Game Designer

Néo GRAPIN / Game Designer

Valentin Beaudoin / Game Designer 

Thomas GUEDES / Concept Artist 

Janelle NOEL / 2D Artist ( Box & Card )

Léa ARNAUD / 2D Artist ( Items )

Mélissa LE / 2D Artist ( Board ) 

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