Deadly Twenties
WHEN :
TYPE :
2021
Board Game
STATUS :
PLATEFORME :
ROLE :
ENGINE :
TIME :
Finished
Board Game
Game Designer
None
21 Days
DESCRIPTION :
This project was our first project in my second year at GameSup, it was a board game, we had to design a board game with tiles. We've choosen to make a "ghost-buster game". It's a mix between Labyrinthe and the goose game gameplay.
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I've designed the game with 3 Game Designers and we've had a week of divisive debate which lead's us to a great game.
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The rest of the project was mostly write and re-write game rules while doing playtests.
My tasks :
-
Design game rules
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Choose a matching theme
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Playtesting
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Build the game (physical version)
What I learned / improved :
-
Create a reusable "skin" system where you can easily add more
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Importance of UI in multiplayer games
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Balancing
Team :
Lucas HOURDEQUIN / Game Designer
Laurie GUINAND / Game Designer
Néo GRAPIN / Game Designer
Valentin Beaudoin / Game Designer
Thomas GUEDES / Concept Artist
Janelle NOEL / 2D Artist ( Box & Card )
Léa ARNAUD / 2D Artist ( Items )
Mélissa LE / 2D Artist ( Board )