BURDEN OF THE PAST
WHEN :
TYPE :
2022
Adventure
STATUS :
PLATEFORME :
ROLE :
ENGINE :
TIME :
Finished
PC
Programmer/GD
UE4
13 Days
DESCRIPTION :
This project was our third project just before the end of the year project, it was also my hardest project, we were eight, 4 GameDesigners and 4 GameArtists. I was programmer for pretty anything in the game, one of my classmate helped me with difficult things like localisation etc. Our subject was an adventure game with fix cameras and 10 to 15 min of gameplay. I've learned a lot during this workshop especially with complexity of team working and the difficulty of keeping freedom with big constraints.
My tasks :
-
Programming of the character
-
Programming 2 of the 3 puzzle
-
Cinematics
-
Inventory
-
Story events
-
Item inspection
-
Cameras
Insight :
Puzzles
2 : Craft puzzle
1 : Crates puzzle
3 : Books puzzle
Due to the short duration of this project, we've chosen to make easy puzzles using different systems.
Most of the puzzles involve items, so I made an inventory component to handle them.
The entire inventory works with a single map variable containing items and their quantity. The component itself manages quantities when its events are called in the actor to which it is attached.
The character can get items all along the level, some of them can be crafted on different crafting tables.
Inspection
Few items can be inspected, inspection can be triggered in the inventory when the player have story items. Each items has is own description.
Cinematic
At the end of the level, the player have a short cinematic showing the magical tree which he heard about in the big book in the library.
What I learned / improved :
-
Develop a narrative based game
-
Inventory system
-
In game cinematics
-
Working under heavy constraints
Team :
Kim CYSIQUE / Game Designer & Narrative Designer
Guillaume BRUN / Producer
Néo GRAPIN / Gameplay Programmer & Game Designer
Arthur ANGENIEUX / Programmer
Fadilla MECHETI-SELMI / Concept Artist & UI Artist
Sao my MOREL / LEAD 3D Artist
Nolwen MOYNE / 3D Artist
Clément Castillon / Character Artist & 3D Artist & VFX Artist