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BURDEN OF THE PAST

WHEN :

TYPE :

2022

Adventure

STATUS :

PLATEFORME : 

ROLE :

ENGINE :

TIME :

Finished

PC

Programmer/GD

UE4

13 Days

DESCRIPTION :

This project was our third project just before the end of the year project, it was also my hardest project, we were eight, 4 GameDesigners and 4 GameArtists. I was programmer for pretty anything in the game, one of my classmate helped me with difficult things like localisation etc. Our subject was an adventure game with fix cameras and 10 to 15 min of gameplay. I've learned a lot during this workshop especially with complexity of team working and the difficulty of keeping freedom with big constraints.

My tasks :

  • Programming of the character

  • Programming 2 of the 3 puzzle

  • Cinematics

  • Inventory

  • Story events

  • Item inspection

  • Cameras

Insight :

Puzzles

BaseMapTopView.PNG

2 : Craft puzzle

1 : Crates puzzle

3 : Books puzzle

Due to the short duration of this project, we've chosen to make easy puzzles using different systems.

CraftingMenu.png

Most of the puzzles involve items, so I made an inventory component to handle them.

The entire inventory works with a single map variable containing items and their quantity. The component itself manages quantities when its events are called in the actor to which it is attached.

The character can get items all along the level, some of them can be crafted on different crafting tables.

Inspection

Inspection.png

Few items can be inspected, inspection can be triggered in the inventory when the player have story items. Each items has is own description.

Cinematic

At the end of the level, the player have a short cinematic showing the magical tree which he heard about in the big book in the library.

What I learned / improved :

  • Develop a narrative based game

  • Inventory system

  • In game cinematics

  • Working under heavy constraints

Team :

Kim CYSIQUE / Game Designer & Narrative Designer

Guillaume BRUN / Producer

Néo GRAPIN / Gameplay Programmer & Game Designer 

Arthur ANGENIEUX / Programmer 

Fadilla MECHETI-SELMI  / Concept Artist & UI Artist

Sao my MOREL / LEAD 3D Artist

Nolwen MOYNE / 3D Artist 

Clément Castillon / Character Artist & 3D Artist & VFX Artist 

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